Tool
pureikyubu
pureikyubu emulates Nintendo GameCube hardware to study the console and technologies used by its games. It includes a debugger, headless execution, and a local MCP debug interface, alongside Gekko, DSP, graphics, and I/O models. The repository also integrates Game Boy and Game Boy Advance emulation.
- Targets
- Game
- Category
- Game analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 197
- Last commit
- 2026-10-22
- Language
- C++
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Windows builds use Visual Studio 2026; Linux builds require CMake, pthread, OpenGL, GLEW, ImGui, and SDL2.
- Prerequisites: Corresponding runs require a game image or boot ROM.
- Limits: Some titles still fail to render or hang.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{pureikyubu,
title = {{pureikyubu}},
howpublished = {\url{https://github.com/emu-russia/pureikyubu}},
url = {https://github.com/emu-russia/pureikyubu},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pureikyubu/}}
}Plain text
pureikyubu. https://github.com/emu-russia/pureikyubu (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pureikyubu/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · emu-russia/pureikyubu · Revision 69572aa
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