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Case study

POGOserver: reconstructing a Pokémon GO game server

POGOserver implements a JavaScript replacement server for Pokémon GO and accepts game-app traffic redirected to it. Its source organizes player, inventory, world, gym and encounter behavior into packet handlers backed by a MySQL database.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
479
Last commit
2016-10-15
Language
JavaScript
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires the Pokémon GO app's traffic to be forwarded to the custom server.
  • Prerequisites: Requires Node.js 6.x or later and MySQL configuration.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{pogoserver-pokemon-go-case,
  title = {{POGOserver: reconstructing a Pokémon GO game server}},
  howpublished = {\url{https://github.com/maierfelix/POGOserver}},
  url = {https://github.com/maierfelix/POGOserver},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/pogoserver-pokemon-go-case/}}
}

Plain text

POGOserver: reconstructing a Pokémon GO game server. https://github.com/maierfelix/POGOserver (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pogoserver-pokemon-go-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · maierfelix/POGOserver · Revision 0f73b88

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