Case study
POGOserver: reconstructing a Pokémon GO game server
POGOserver implements a JavaScript replacement server for Pokémon GO and accepts game-app traffic redirected to it. Its source organizes player, inventory, world, gym and encounter behavior into packet handlers backed by a MySQL database.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 479
- Last commit
- 2016-10-15
- Language
- JavaScript
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires the Pokémon GO app's traffic to be forwarded to the custom server.
- Prerequisites: Requires Node.js 6.x or later and MySQL configuration.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{pogoserver-pokemon-go-case,
title = {{POGOserver: reconstructing a Pokémon GO game server}},
howpublished = {\url{https://github.com/maierfelix/POGOserver}},
url = {https://github.com/maierfelix/POGOserver},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/pogoserver-pokemon-go-case/}}
}Plain text
POGOserver: reconstructing a Pokémon GO game server. https://github.com/maierfelix/POGOserver (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/pogoserver-pokemon-go-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · maierfelix/POGOserver · Revision 0f73b88
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