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Case study

Peggle 2 for Mac: an Apple Silicon static recompilation

Peggle 2 for Mac statically translates the Xbox 360 game's PowerPC code to C++ with XenonRecomp for Apple Silicon. Its runtime replaces console kernel calls, renders translated shaders through Metal, decodes XMA audio with FFmpeg and accepts a player's own game file during local installation.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
9
Last commit
2026-10-27
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Apple Silicon Mac with macOS 13 or later and a user-owned Xbox 360 Peggle 2 game file.
  • Prerequisites: Source builds require Xcode Command Line Tools, CMake, Ninja and Python 3.
  • Testing evidence: The author reports a full playthrough in beta and requests testing on more Mac models.
  • License: MIT for the port code; third-party components retain their licences.

Cite

BibTeX

@misc{peggle-2-mac-case,
  title = {{Peggle 2 for Mac: an Apple Silicon static recompilation}},
  howpublished = {\url{https://github.com/macprotips/peggle2-mac}},
  url = {https://github.com/macprotips/peggle2-mac},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/peggle-2-mac-case/}}
}

Plain text

Peggle 2 for Mac: an Apple Silicon static recompilation. https://github.com/macprotips/peggle2-mac (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/peggle-2-mac-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · macprotips/peggle2-mac · Revision 257e91b
  2. tools/README.md GitHub · macprotips/peggle2-mac · Revision 257e91b

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