Case study
Peggle 2 for Mac: an Apple Silicon static recompilation
Peggle 2 for Mac statically translates the Xbox 360 game's PowerPC code to C++ with XenonRecomp for Apple Silicon. Its runtime replaces console kernel calls, renders translated shaders through Metal, decodes XMA audio with FFmpeg and accepts a player's own game file during local installation.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 9
- Last commit
- 2026-10-27
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Apple Silicon Mac with macOS 13 or later and a user-owned Xbox 360 Peggle 2 game file.
- Prerequisites: Source builds require Xcode Command Line Tools, CMake, Ninja and Python 3.
- Testing evidence: The author reports a full playthrough in beta and requests testing on more Mac models.
- License: MIT for the port code; third-party components retain their licences.
Cite
BibTeX
@misc{peggle-2-mac-case,
title = {{Peggle 2 for Mac: an Apple Silicon static recompilation}},
howpublished = {\url{https://github.com/macprotips/peggle2-mac}},
url = {https://github.com/macprotips/peggle2-mac},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/peggle-2-mac-case/}}
}Plain text
Peggle 2 for Mac: an Apple Silicon static recompilation. https://github.com/macprotips/peggle2-mac (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/peggle-2-mac-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · macprotips/peggle2-mac · Revision 257e91b
- tools/README.md GitHub · macprotips/peggle2-mac · Revision 257e91b
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