# Peggle 2 for Mac: an Apple Silicon static recompilation

> Peggle 2 for Mac statically translates the Xbox 360 game's PowerPC code to C++ with XenonRecomp for Apple Silicon. Its runtime replaces console kernel calls, renders translated shaders through Metal, decodes XMA audio with FFmpeg and accepts a player's own game file during local installation.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/macprotips/peggle2-mac>
- Primary source: <https://github.com/macprotips/peggle2-mac/blob/257e91bd4b8f807f47d2957d02328816f6d021fb/README.md>
- Catalog page: <https://awesomerea.org/resources/peggle-2-mac-case/>
- Record JSON: <https://awesomerea.org/resources/peggle-2-mac-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/peggle-2-mac-case/index.md)

## Requirements & limits

- **Prerequisites:** Apple Silicon Mac with macOS 13 or later and a user-owned Xbox 360 Peggle 2 game file.
- **Prerequisites:** Source builds require Xcode Command Line Tools, CMake, Ninja and Python 3.
- **Testing evidence:** The author reports a full playthrough in beta and requests testing on more Mac models.
- **License:** MIT for the port code; third-party components retain their licences.

## Primary sources

1. <https://github.com/macprotips/peggle2-mac/blob/257e91bd4b8f807f47d2957d02328816f6d021fb/README.md>
2. <https://github.com/macprotips/peggle2-mac/blob/257e91bd4b8f807f47d2957d02328816f6d021fb/tools/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
