Case study
OpenTIE: reimplementing Star Wars: TIE Fighter
OpenTIE reimplements Star Wars: TIE Fighter for Windows, macOS and Linux using data from the original 1995 Collector's CD-ROM or 1998 Windows release. Its engine supports each edition and can combine the 1995 menus, cutscenes and iMUSE music with the 1998 flight simulation and assets.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 359
- Last commit
- 2026-10-04
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Complete installation of the 1995 Collector's CD-ROM or 1998 Windows release.
- Prerequisites: A 64-bit system with a modern GPU; macOS requires version 13 or later and Linux requires glibc 2.35 or later.
- Limits: Bugs and differences from the original releases remain possible.
- License: GPL-3.0 License.
Cite
BibTeX
@misc{opentie-case,
title = {{OpenTIE: reimplementing Star Wars: TIE Fighter}},
howpublished = {\url{https://github.com/elyosh/OpenTIE}},
url = {https://github.com/elyosh/OpenTIE},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opentie-case/}}
}Plain text
OpenTIE: reimplementing Star Wars: TIE Fighter. https://github.com/elyosh/OpenTIE (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opentie-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · elyosh/OpenTIE · Revision 8b24fb9
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