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Case study

OpenTIE: reimplementing Star Wars: TIE Fighter

OpenTIE reimplements Star Wars: TIE Fighter for Windows, macOS and Linux using data from the original 1995 Collector's CD-ROM or 1998 Windows release. Its engine supports each edition and can combine the 1995 menus, cutscenes and iMUSE music with the 1998 flight simulation and assets.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
359
Last commit
2026-10-04
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Complete installation of the 1995 Collector's CD-ROM or 1998 Windows release.
  • Prerequisites: A 64-bit system with a modern GPU; macOS requires version 13 or later and Linux requires glibc 2.35 or later.
  • Limits: Bugs and differences from the original releases remain possible.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{opentie-case,
  title = {{OpenTIE: reimplementing Star Wars: TIE Fighter}},
  howpublished = {\url{https://github.com/elyosh/OpenTIE}},
  url = {https://github.com/elyosh/OpenTIE},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opentie-case/}}
}

Plain text

OpenTIE: reimplementing Star Wars: TIE Fighter. https://github.com/elyosh/OpenTIE (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opentie-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · elyosh/OpenTIE · Revision 8b24fb9

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