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Case study

OpenTS: reconstructing the Tiberian Sun engine

OpenTS reconstructs the Command & Conquer: Tiberian Sun 2.03 Firestorm engine as a standalone program. It combines GPL-released source from related Command & Conquer games with reverse engineering of the original executable, and uses assets from the user's installed game.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
624
Last commit
2026-11-04
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An installed Tiberian Sun copy from Steam or the EA App supplies the original assets.
  • Prerequisites: Windows 10 version 1903 or newer and an SSE4.2-capable processor are required.
  • Limits: The 32-bit and 64-bit builds use incompatible save and network packet widths.
  • License: GPL-3.0-or-later license; source derived from Electronic Arts material carries additional GPL Section 7 terms.

Cite

BibTeX

@misc{opents-case,
  title = {{OpenTS: reconstructing the Tiberian Sun engine}},
  howpublished = {\url{https://github.com/OpenTS-Developers/OpenTS}},
  url = {https://github.com/OpenTS-Developers/OpenTS},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opents-case/}}
}

Plain text

OpenTS: reconstructing the Tiberian Sun engine. https://github.com/OpenTS-Developers/OpenTS (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opents-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · OpenTS-Developers/OpenTS · Revision ba3c6c5
  2. LICENSE.md GitHub · OpenTS-Developers/OpenTS · Revision ba3c6c5

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