Case study
OpenStrike: reconstructing Desert Strike and Jungle Strike data and engine behavior
OpenStrike is an early C++ reimplementation of Desert Strike and Jungle Strike. Its tools unpack original DAT archives and display graphics and complete levels; the game skeleton loads and renders some sprites and animations. The author describes the game as not yet playable.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 76
- Last commit
- 2024-08-12
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original Desert Strike or Jungle Strike DAT files are required.
- Prerequisites: CMake, SDL2 and the SDL2pp submodule are required to build.
- Limits: The game is not yet playable.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{openstrike-case,
title = {{OpenStrike: reconstructing Desert Strike and Jungle Strike data and engine behavior}},
howpublished = {\url{https://github.com/AMDmi3/openstrike}},
url = {https://github.com/AMDmi3/openstrike},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openstrike-case/}}
}Plain text
OpenStrike: reconstructing Desert Strike and Jungle Strike data and engine behavior. https://github.com/AMDmi3/openstrike (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openstrike-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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