{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "OpenNFS1 rebuilds the original Need for Speed in C# and MonoGame using data from the 1995 game CD. Its source includes parsers for track, vehicle, texture and audio data alongside a replacement racing engine.",
  "description_zh": "OpenNFS1 用 C# 和 MonoGame 重建 1995 年的初代 Need for Speed，并读取原版光盘数据。源码包含赛道、车辆、纹理与音频数据解析器，以及新的竞速引擎。",
  "entry_url": "https://awesomerea.org/resources/opennfs1-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/opennfs1-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/jeff-1amstudios/OpenNFS1/blob/357fe6c3314a6f5bae47e243ca553c5491ecde79/readme.md",
  "group": "cases",
  "id": "opennfs1-case",
  "json_url": "https://awesomerea.org/resources/opennfs1-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/opennfs1-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/opennfs1-case/index.md",
  "name": "OpenNFS1: rebuilding the original Need for Speed from CD data",
  "name_zh": "OpenNFS1：基于原版光盘数据重建初代 Need for Speed",
  "reconstruction_method": "engine-reimplementation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "license"
  ],
  "requirements": [
    "Original Need for Speed data files from the 1995 CD.",
    "OpenAL, MonoGame 3.2.0 or later, .NET 4 and Visual Studio for the documented source build.",
    "No licence file in the repository."
  ],
  "requirements_zh": [
    "需要 1995 年原版 Need for Speed 光盘中的数据文件。",
    "文档所述源码构建需要 OpenAL、MonoGame 3.2.0 或更新版本、.NET 4 和 Visual Studio。",
    "仓库中没有许可证文件。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/jeff-1amstudios/OpenNFS1",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
