# OpenLW: recreating Sonic Lost World from Ghidra decompilations

> OpenLW recreates Sonic Lost World from Ghidra decompilations of its Wii U and PC versions. Its source aims to reproduce the PC game’s structure and records function addresses; the repository also hosts LWAPI bindings for PC DLL mods. The author describes the recreation as a major work in progress.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Radfordhound/OpenLW>
- Primary source: <https://github.com/Radfordhound/OpenLW/blob/73ea9a66d3e76057259821b4019b4811ffd1e770/README.md>
- Catalog page: <https://awesomerea.org/resources/openlw-sonic-lost-world-case/>
- Record JSON: <https://awesomerea.org/resources/openlw-sonic-lost-world-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/openlw-sonic-lost-world-case/index.md)

## Requirements & limits

- **Prerequisites:** Building currently requires the proprietary Criware SDK and Havok 2012 SDK, plus the Direct3D 9 SDK.
- **Limits:** The project is a major work in progress with little source documentation so far.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/Radfordhound/OpenLW/blob/73ea9a66d3e76057259821b4019b4811ffd1e770/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
