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Case study

OpenLRR: incrementally rebuilding LEGO Rock Raiders

OpenLRR incrementally rebuilds the PC game LEGO Rock Raiders by implementing and replacing game and engine functions. Unreplaced behavior continues to use the user’s original executable and game assets. Its MakeExe tool adds an import for openlrr.dll and redirects the original entry point to the replacement code.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
88
Last commit
2023-10-06
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A working LEGO Rock Raiders installation is required.
  • Prerequisites: Visual Studio 2019 is required to build.
  • Limits: Function names and structures are still undergoing refactoring.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{openlrr-rock-raiders-case,
  title = {{OpenLRR: incrementally rebuilding LEGO Rock Raiders}},
  howpublished = {\url{https://github.com/trigger-segfault/OpenLRR}},
  url = {https://github.com/trigger-segfault/OpenLRR},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openlrr-rock-raiders-case/}}
}

Plain text

OpenLRR: incrementally rebuilding LEGO Rock Raiders. https://github.com/trigger-segfault/OpenLRR (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openlrr-rock-raiders-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · trigger-segfault/OpenLRR · Revision 2f6743c
  2. src/openlrr-makeexe/README.md GitHub · trigger-segfault/OpenLRR · Revision 2f6743c

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