Case study
OpenJPB: rebuilding Jedi Power Battles for PC
OpenJPB rebuilds the Windows release of Star Wars: Episode I: Jedi Power Battles as a replacement engine. It derives game-owned structures and behavior from the retail executable and PDB, provides portable reconstructed modules and a Win32 host, and loads assets from the user's Steam or GOG installation.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-10-26
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows, CMake, a supported C/C++ toolchain and Python 3 are required.
- Prerequisites: Real-asset runs require a legally owned Steam or GOG installation.
- Limits: PC reconstruction and validation remain the active milestone.
- License: No licence file in the repository.
Cite
BibTeX
@misc{openjpb-case,
title = {{OpenJPB: rebuilding Jedi Power Battles for PC}},
howpublished = {\url{https://github.com/GTTeancum/OpenJPB}},
url = {https://github.com/GTTeancum/OpenJPB},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openjpb-case/}}
}Plain text
OpenJPB: rebuilding Jedi Power Battles for PC. https://github.com/GTTeancum/OpenJPB (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openjpb-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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