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Case study

OpenJPB: rebuilding Jedi Power Battles for PC

OpenJPB rebuilds the Windows release of Star Wars: Episode I: Jedi Power Battles as a replacement engine. It derives game-owned structures and behavior from the retail executable and PDB, provides portable reconstructed modules and a Win32 host, and loads assets from the user's Steam or GOG installation.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3
Last commit
2026-10-26
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows, CMake, a supported C/C++ toolchain and Python 3 are required.
  • Prerequisites: Real-asset runs require a legally owned Steam or GOG installation.
  • Limits: PC reconstruction and validation remain the active milestone.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{openjpb-case,
  title = {{OpenJPB: rebuilding Jedi Power Battles for PC}},
  howpublished = {\url{https://github.com/GTTeancum/OpenJPB}},
  url = {https://github.com/GTTeancum/OpenJPB},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openjpb-case/}}
}

Plain text

OpenJPB: rebuilding Jedi Power Battles for PC. https://github.com/GTTeancum/OpenJPB (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openjpb-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · GTTeancum/OpenJPB · Revision 232a7bb
  2. STATUS.md GitHub · GTTeancum/OpenJPB · Revision 232a7bb

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