# Most Wanted Vehicles Decomp: matching vehicle physics from Need for Speed: Most Wanted

> This is a matching decompilation of the vehicle physics in Need for Speed: Most Wanted. Functions are compiled with MSVC 7.1 so the assembly matches the retail executable.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Brawltendo/Most-Wanted-Vehicles-Decomp>
- Primary source: <https://github.com/Brawltendo/Most-Wanted-Vehicles-Decomp/blob/de70279af799aed4e93de72d34271619113f4dde/README.md>
- Catalog page: <https://awesomerea.org/resources/nfs-mw-vehicles-decomp/>
- Record JSON: <https://awesomerea.org/resources/nfs-mw-vehicles-decomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/nfs-mw-vehicles-decomp/index.md)

## Requirements & limits

- This partial vehicle-physics decompilation does not compile into a complete game.
- Visual Studio .NET 2003 and Python 3. The documented command is compile_and_gen_asm.ps1 with a C++ file under speed/indep/src.
- The README does not name a license.

## Primary sources

1. <https://github.com/Brawltendo/Most-Wanted-Vehicles-Decomp/blob/de70279af799aed4e93de72d34271619113f4dde/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
