Case study
Motocross Madness 2: VC6-matched C++ reconstruction
Motocross Madness 2 decomp reconstructs readable C++ for selected functions and classes in the retail x86 game. It compiles candidates with VC6 SP3 and compares their resolved machine code with retail bytes; the full source build still lacks providers needed to link a playable game.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 7
- Last commit
- 2026-11-06
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An owned Motocross Madness 2 executable or trial installation and VC6 SP3 for matching work.
- Limits: The full reconstructed executable does not yet link.
- License: No licence file in the repository.
Cite
BibTeX
@misc{motocross-madness-2-decomp-case,
title = {{Motocross Madness 2: VC6-matched C++ reconstruction}},
howpublished = {\url{https://github.com/andrewboudreau/motocross-madness-2-decomp}},
url = {https://github.com/andrewboudreau/motocross-madness-2-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/motocross-madness-2-decomp-case/}}
}Plain text
Motocross Madness 2: VC6-matched C++ reconstruction. https://github.com/andrewboudreau/motocross-madness-2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/motocross-madness-2-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · andrewboudreau/motocross-madness-2-decomp · Revision 0447d0c
- docs/DECOMPILATION_PROGRESS.md GitHub · andrewboudreau/motocross-madness-2-decomp · Revision 0447d0c
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