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Case study

Motocross Madness 2: VC6-matched C++ reconstruction

Motocross Madness 2 decomp reconstructs readable C++ for selected functions and classes in the retail x86 game. It compiles candidates with VC6 SP3 and compares their resolved machine code with retail bytes; the full source build still lacks providers needed to link a playable game.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
7
Last commit
2026-11-06
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An owned Motocross Madness 2 executable or trial installation and VC6 SP3 for matching work.
  • Limits: The full reconstructed executable does not yet link.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{motocross-madness-2-decomp-case,
  title = {{Motocross Madness 2: VC6-matched C++ reconstruction}},
  howpublished = {\url{https://github.com/andrewboudreau/motocross-madness-2-decomp}},
  url = {https://github.com/andrewboudreau/motocross-madness-2-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/motocross-madness-2-decomp-case/}}
}

Plain text

Motocross Madness 2: VC6-matched C++ reconstruction. https://github.com/andrewboudreau/motocross-madness-2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/motocross-madness-2-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · andrewboudreau/motocross-madness-2-decomp · Revision 0447d0c
  2. docs/DECOMPILATION_PROGRESS.md GitHub · andrewboudreau/motocross-madness-2-decomp · Revision 0447d0c

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