Case study
MVP Baseball 2005: matching GameCube decompilation
MVP Baseball 2005 reconstructs C++ source for the USA GameCube release and compares built functions with the retail main.dol. Its configured units include Nintendo and EA libraries plus early game geometry code; the remaining program is assembled from a user-supplied disc image.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-10-28
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personal copy of the USA GameCube disc revision 0 or its main.dol is required.
- Prerequisites: Building requires Python 3 and ninja; the configured toolchain includes the original linker.
- Limits: The author reports 4.67% of functions exact in the cited progress snapshot, mostly imported libraries.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{mvp-baseball-2005-decomp-case,
title = {{MVP Baseball 2005: matching GameCube decompilation}},
howpublished = {\url{https://github.com/mitsevox/mvp2005}},
url = {https://github.com/mitsevox/mvp2005},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mvp-baseball-2005-decomp-case/}}
}Plain text
MVP Baseball 2005: matching GameCube decompilation. https://github.com/mitsevox/mvp2005 (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/mvp-baseball-2005-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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