Case study
Kaze no Notam: matching PlayStation decompilation
Reconstructs the PlayStation game Kaze no Notam as C compiled with PSX-patched GNU C and maspsx. The author reports that all 648 game functions pass isolated byte comparisons and that the executable rebuild is byte-identical; PsyQ SDK code remains in assembly.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-09-29
- Language
- C
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: Requires binutils-mipsel-linux-gnu, Python 3.9+, submodules, and a dump of the user's own disc.
- Scope: The game functions are reconstructed in C; PsyQ SDK library code remains in assembly.
- License: No licence file in the repository.
Cite
BibTeX
@misc{kaze-no-notam-ps1-decomp-case,
title = {{Kaze no Notam: matching PlayStation decompilation}},
howpublished = {\url{https://github.com/aaaaaaaaaaway/kaze-no-notam-decomp}},
url = {https://github.com/aaaaaaaaaaway/kaze-no-notam-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/kaze-no-notam-ps1-decomp-case/}}
}Plain text
Kaze no Notam: matching PlayStation decompilation. https://github.com/aaaaaaaaaaway/kaze-no-notam-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/kaze-no-notam-ps1-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · aaaaaaaaaaway/kaze-no-notam-decomp · Revision 691c0e9
- docs/architecture.md GitHub · aaaaaaaaaaway/kaze-no-notam-decomp · Revision 691c0e9
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