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Case study

Kaze no Notam: matching PlayStation decompilation

Reconstructs the PlayStation game Kaze no Notam as C compiled with PSX-patched GNU C and maspsx. The author reports that all 648 game functions pass isolated byte comparisons and that the executable rebuild is byte-identical; PsyQ SDK code remains in assembly.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2026-09-29
Language
C

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Requires binutils-mipsel-linux-gnu, Python 3.9+, submodules, and a dump of the user's own disc.
  • Scope: The game functions are reconstructed in C; PsyQ SDK library code remains in assembly.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{kaze-no-notam-ps1-decomp-case,
  title = {{Kaze no Notam: matching PlayStation decompilation}},
  howpublished = {\url{https://github.com/aaaaaaaaaaway/kaze-no-notam-decomp}},
  url = {https://github.com/aaaaaaaaaaway/kaze-no-notam-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/kaze-no-notam-ps1-decomp-case/}}
}

Plain text

Kaze no Notam: matching PlayStation decompilation. https://github.com/aaaaaaaaaaway/kaze-no-notam-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/kaze-no-notam-ps1-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · aaaaaaaaaaway/kaze-no-notam-decomp · Revision 691c0e9
  2. docs/architecture.md GitHub · aaaaaaaaaaway/kaze-no-notam-decomp · Revision 691c0e9

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