Case study
Karateka: a byte-matched DOS disassembly
Karateka reconstructs the 1986 DOS game's MZ executable as modular x86 assembly. Its build assembles the sources with NASM and compares the result byte for byte with a user-supplied KARATEKA.EXE.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-11-08
- Language
- Assembly
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: Supply the original disk/KARATEKA.EXE for comparison.
- Prerequisites: NASM is required for the build; the project notes also name ndisasm.
- License: No licence file in the repository.
Cite
BibTeX
@misc{karateka-dos-disassembly-case,
title = {{Karateka: a byte-matched DOS disassembly}},
howpublished = {\url{https://github.com/gmegidish/karateka-disassembly}},
url = {https://github.com/gmegidish/karateka-disassembly},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/karateka-dos-disassembly-case/}}
}Plain text
Karateka: a byte-matched DOS disassembly. https://github.com/gmegidish/karateka-disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/karateka-dos-disassembly-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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