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Case study

mw-tools: reconstructing a MythWar I server

mw-tools develops a MythWar I server from scratch using the game client. The project seeks old gameplay videos or recordings to help replicate original features. Its TypeScript code targets Node 16 and includes a script that creates the client's door.dat server-list file for local play. The server currently lacks data storage, multiplayer and most game features.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Copy as MarkdownView JSONCite

Requirements & limits

  • Prerequisites: A copy of the MythWar I client is required; development uses version 1.0.48.35.
  • Prerequisites: Node 16 and npm are listed for building and running the server.
  • Limits: The server currently has no stored data or multiplayer, and most features do not work.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{mw-tools-mythwar-case,
  title = {{mw-tools: reconstructing a MythWar I server}},
  howpublished = {\url{https://gitlab.com/wander-gr/mw-tools}},
  url = {https://gitlab.com/wander-gr/mw-tools},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mw-tools-mythwar-case/}}
}

Plain text

mw-tools: reconstructing a MythWar I server. https://gitlab.com/wander-gr/mw-tools (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/mw-tools-mythwar-case/

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About this entry

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Primary sources

  1. https://gitlab.com/wander-gr/mw-tools/-/blob/9deae228b0572895af9d6aadde51cdc34d5625b6/README.md

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