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Case study

MultiBootSystem: decompiling the Ocarina of Time Master Quest menu

MultiBootSystem reconstructs source for the main menu of the Zelda: Ocarina of Time Master Quest GameCube disc. Its build uses the user's extracted main.dol, Python and ninja, with objdiff configuration for comparing rebuilt objects.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2025-05-19
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Requires the user's mq-j disc data, specifically sys/main.dol.
  • Prerequisites: Requires Python and ninja; some platforms also need a Windows binary wrapper or Wine.
  • Limits: The project is a work-in-progress decompilation.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{multibootsystem-master-quest-menu-case,
  title = {{MultiBootSystem: decompiling the Ocarina of Time Master Quest menu}},
  howpublished = {\url{https://github.com/Yanis002/MultiBootSystem}},
  url = {https://github.com/Yanis002/MultiBootSystem},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/multibootsystem-master-quest-menu-case/}}
}

Plain text

MultiBootSystem: decompiling the Ocarina of Time Master Quest menu. https://github.com/Yanis002/MultiBootSystem (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/multibootsystem-master-quest-menu-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Yanis002/MultiBootSystem · Revision 3c7713e

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