# Motocross Madness 2: VC6-matched C++ reconstruction

> Motocross Madness 2 decomp reconstructs readable C++ for selected functions and classes in the retail x86 game. It compiles candidates with VC6 SP3 and compares their resolved machine code with retail bytes; the full source build still lacks providers needed to link a playable game.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/andrewboudreau/motocross-madness-2-decomp>
- Primary source: <https://github.com/andrewboudreau/motocross-madness-2-decomp/blob/0447d0ca7c100fbb5fa14b625359e6e65079484a/README.md>
- Catalog page: <https://awesomerea.org/resources/motocross-madness-2-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/motocross-madness-2-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/motocross-madness-2-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** An owned Motocross Madness 2 executable or trial installation and VC6 SP3 for matching work.
- **Limits:** The full reconstructed executable does not yet link.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/andrewboudreau/motocross-madness-2-decomp/blob/0447d0ca7c100fbb5fa14b625359e6e65079484a/README.md>
2. <https://github.com/andrewboudreau/motocross-madness-2-decomp/blob/0447d0ca7c100fbb5fa14b625359e6e65079484a/docs/DECOMPILATION_PROGRESS.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
