Case study
MKSM Recomp: a PS2 static recompilation of Mortal Kombat: Shaolin Monks
MKSM Recomp statically recompiles the NTSC-U PS2 release of Mortal Kombat: Shaolin Monks toward native PC execution. It combines ELF analysis, MIPS and VU to C++ generation, an EE and IOP runtime, Ghidra scripts, tests and game-specific investigation notes. The author reports progress through menus and the opening movie to distorted scene drawing.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 9
- Last commit
- 2026-10-09
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Users supply their own NTSC-U retail game files and generate C++ locally.
- Limits: Windows is the tested host; the project is not yet a playable release, and controllable gameplay remains unverified.
- License: GPL-3.0.
Cite
BibTeX
@misc{mksm-recomp-case,
title = {{MKSM Recomp: a PS2 static recompilation of Mortal Kombat: Shaolin Monks}},
howpublished = {\url{https://github.com/OGmidway/mksm-recomp}},
url = {https://github.com/OGmidway/mksm-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mksm-recomp-case/}}
}Plain text
MKSM Recomp: a PS2 static recompilation of Mortal Kombat: Shaolin Monks. https://github.com/OGmidway/mksm-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mksm-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · OGmidway/mksm-recomp · Revision 9c01418
- docs/STATUS.md GitHub · OGmidway/mksm-recomp · Revision 9c01418
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