Case study
The Simpsons Game: an Xbox 360 static recompilation for Windows
The Simpsons Game port translates the US Xbox 360 game's PowerPC code into C++ ahead of time for a native Windows x64 build. It provides handwritten platform services, audio, input, and a Direct3D 11 renderer with an optional Vulkan path; the author reports that all levels load.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 12
- Last commit
- 2026-10-18
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Supply your own supported US Xbox 360 retail game files.
- Build requires Windows x64 and ClangCL.
- Full gameplay, stability, visual fidelity, and performance testing remains incomplete.
Cite
BibTeX
@misc{the-simpsons-game-recomp-case,
title = {{The Simpsons Game: an Xbox 360 static recompilation for Windows}},
howpublished = {\url{https://github.com/portingpete/the-simpsons-recomp}},
url = {https://github.com/portingpete/the-simpsons-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/the-simpsons-game-recomp-case/}}
}Plain text
The Simpsons Game: an Xbox 360 static recompilation for Windows. https://github.com/portingpete/the-simpsons-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/the-simpsons-game-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · portingpete/the-simpsons-recomp · Revision 3f83acc
- docs/architecture.md GitHub · portingpete/the-simpsons-recomp · Revision 3f83acc
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