# The Legend of Zelda: The Minish Cap — GBA static recompilation

> This recompiles The Legend of Zelda: The Minish Cap for the Game Boy Advance with gbarecomp. The USA ROM SHA-1 is b4bd50e4131b027c334547b4524e2dbbd4227130, and the runtime refuses any other checksum. The GBA BIOS is recompiled and executed. The save chip is EEPROM. The Windows release archive is MinishCapRecomp-windows-x64. Debug port 19842.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mstan/MinishCapRecomp>
- Primary source: <https://github.com/mstan/MinishCapRecomp/blob/c0cb98cc5585719b59e5d9e22cf0ca98d872c957/README.md>
- Catalog page: <https://awesomerea.org/resources/minish-cap-recomp/>
- Record JSON: <https://awesomerea.org/resources/minish-cap-recomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/minish-cap-recomp/index.md)

## Requirements & limits

- A USA ROM named roms/minishcap_usa.gba with that SHA-1. A source build uses PowerShell, mingw64, gba_recompile, CMake, and Ninja.
- License: PolyForm Noncommercial 1.0.0 for this project's code. Third-party components keep their own licenses.

## Primary sources

1. <https://github.com/mstan/MinishCapRecomp/blob/c0cb98cc5585719b59e5d9e22cf0ca98d872c957/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
