# MGS2 for Android: statically recompiling Sons of Liberty HD

> This project statically recompiles Metal Gear Solid 2: Sons of Liberty HD from the NVIDIA SHIELD TV, a 32-bit ARM game, into ARM64 for Android phones. It translates the ARM32 functions to C and supplies a runtime for memory, libc, OpenGL, audio, and JNI. The README says about 22,000 game functions and about 3,000 C++ library functions are recompiled.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android>
- Primary source: <https://github.com/luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android/blob/de02d726e42883860e2229910bfde822e1123798/README.md>
- Catalog page: <https://awesomerea.org/resources/mgs2-android-case/>
- Record JSON: <https://awesomerea.org/resources/mgs2-android-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/mgs2-android-case/index.md)

## Requirements & limits

- Android 8 or newer, arm64-v8a. The player supplies base.apk and the two OBB files from their own SHIELD TV, version 21.21.1219.GM. The README asks for about 12 GB free. Separate APKs target Adreno and Mali.
- License: GPL-3.0.

## Primary sources

1. <https://github.com/luisxl15/METAL-GEAR-SOLID-2-Sons-of-Liberty-for-Android/blob/de02d726e42883860e2229910bfde822e1123798/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
