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Case study

MeleePad: a native Apple static recompilation of Super Smash Bros. Melee

MeleePad ports Super Smash Bros. Melee to iPhone, iPad and Apple Silicon Mac by compiling PowerPC code translated from a player-supplied GameCube disc into ARM64 code ahead of time. It joins a Dolphin-derived runtime to Metal, UIKit, Apple audio and touch or physical controls.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
56
Last commit
2026-11-02
Language
Python
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Own supported Super Smash Bros. Melee GALE01 USA v1.00 or v1.02 disc image.
  • Prerequisites: iOS or iPadOS 16+, or macOS 14+; the standard build route uses an Apple Silicon Mac with Xcode and PadMint.
  • Limits: The Windows build route is experimental; iPhone and iPad rendering defects remain.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{meleepad-melee-port-case,
  title = {{MeleePad: a native Apple static recompilation of Super Smash Bros. Melee}},
  howpublished = {\url{https://github.com/chrissotraidis/meleepad}},
  url = {https://github.com/chrissotraidis/meleepad},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/meleepad-melee-port-case/}}
}

Plain text

MeleePad: a native Apple static recompilation of Super Smash Bros. Melee. https://github.com/chrissotraidis/meleepad (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/meleepad-melee-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · chrissotraidis/meleepad · Revision ad47ab0

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