Case study
MeleePad: a native Apple static recompilation of Super Smash Bros. Melee
MeleePad ports Super Smash Bros. Melee to iPhone, iPad and Apple Silicon Mac by compiling PowerPC code translated from a player-supplied GameCube disc into ARM64 code ahead of time. It joins a Dolphin-derived runtime to Metal, UIKit, Apple audio and touch or physical controls.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 56
- Last commit
- 2026-11-02
- Language
- Python
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Own supported Super Smash Bros. Melee GALE01 USA v1.00 or v1.02 disc image.
- Prerequisites: iOS or iPadOS 16+, or macOS 14+; the standard build route uses an Apple Silicon Mac with Xcode and PadMint.
- Limits: The Windows build route is experimental; iPhone and iPad rendering defects remain.
- License: GPL-3.0 License.
Cite
BibTeX
@misc{meleepad-melee-port-case,
title = {{MeleePad: a native Apple static recompilation of Super Smash Bros. Melee}},
howpublished = {\url{https://github.com/chrissotraidis/meleepad}},
url = {https://github.com/chrissotraidis/meleepad},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/meleepad-melee-port-case/}}
}Plain text
MeleePad: a native Apple static recompilation of Super Smash Bros. Melee. https://github.com/chrissotraidis/meleepad (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/meleepad-melee-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · chrissotraidis/meleepad · Revision ad47ab0
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