# MeleePad: a native Apple static recompilation of Super Smash Bros. Melee

> MeleePad ports Super Smash Bros. Melee to iPhone, iPad and Apple Silicon Mac by compiling PowerPC code translated from a player-supplied GameCube disc into ARM64 code ahead of time. It joins a Dolphin-derived runtime to Metal, UIKit, Apple audio and touch or physical controls.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/chrissotraidis/meleepad>
- Primary source: <https://github.com/chrissotraidis/meleepad/blob/ad47ab000be1cabd8daedda4ec03aa855bbb7f78/README.md>
- Catalog page: <https://awesomerea.org/resources/meleepad-melee-port-case/>
- Record JSON: <https://awesomerea.org/resources/meleepad-melee-port-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/meleepad-melee-port-case/index.md)

## Requirements & limits

- **Prerequisites:** Own supported Super Smash Bros. Melee GALE01 USA v1.00 or v1.02 disc image.
- **Prerequisites:** iOS or iPadOS 16+, or macOS 14+; the standard build route uses an Apple Silicon Mac with Xcode and PadMint.
- **Limits:** The Windows build route is experimental; iPhone and iPad rendering defects remain.
- **License:** GPL-3.0 License.

## Primary sources

1. <https://github.com/chrissotraidis/meleepad/blob/ad47ab000be1cabd8daedda4ec03aa855bbb7f78/README.md>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
