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Case study

MegaManZeroRecomp: statically recompiling Mega Man Zero

MegaManZeroRecomp statically translates the Mega Man Zero USA revision 0 ROM, SHA-1 193b14120119162518a73c70876f0b8bffdbd96e, from ARM and Thumb into native C++. The runtime hash-gates the ROM. The ROM file is roms/megaman_zero_usa.gba. The repository is cloned beside gbarecomp, gba_recompile regenerates the translation units, and cmake --build build --target MegaManZeroRecomp builds the Windows program.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
26
Last commit
2026-11-06
Language
C++

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Windows with CMake, Ninja, and MSYS2 mingw64 GCC, G++, and SDL2. A retail GBA BIOS is selected at launch.
  • License: PolyForm Noncommercial 1.0.0.

Cite

BibTeX

@misc{megaman-zero-recomp,
  title = {{MegaManZeroRecomp: statically recompiling Mega Man Zero}},
  howpublished = {\url{https://github.com/mstan/MegaManZeroRecomp}},
  url = {https://github.com/mstan/MegaManZeroRecomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/megaman-zero-recomp/}}
}

Plain text

MegaManZeroRecomp: statically recompiling Mega Man Zero. https://github.com/mstan/MegaManZeroRecomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/megaman-zero-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mstan/MegaManZeroRecomp · Revision fa410ff

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