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Case study

Mario Party 3: a matching Nintendo 64 decompilation

Mario Party 3 reconstructs the US Nintendo 64 game's code as C while generating assembly for unmatched functions from the user's ROM. Its build uses Splat for ROM splitting, compiles the source, and includes comparison and SHA-1 checking workflows.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
77
Last commit
2026-10-23
Language
C

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: A US Mario Party 3 ROM named baserom.us.z64; Ubuntu 22.04 under WSL 2, native Debian, or Arch Linux are listed platforms.
  • Limits: Unmatched functions remain as generated assembly.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{mario-party-3-decomp-case,
  title = {{Mario Party 3: a matching Nintendo 64 decompilation}},
  howpublished = {\url{https://github.com/mariopartyrd/marioparty3}},
  url = {https://github.com/mariopartyrd/marioparty3},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-party-3-decomp-case/}}
}

Plain text

Mario Party 3: a matching Nintendo 64 decompilation. https://github.com/mariopartyrd/marioparty3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mario-party-3-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. AGENTS.md GitHub · mariopartyrd/marioparty3 · Revision 00e1059
  2. README.md GitHub · mariopartyrd/marioparty3 · Revision 00e1059
  3. Makefile GitHub · mariopartyrd/marioparty3 · Revision 00e1059

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