Case study
Mario Party 3: a matching Nintendo 64 decompilation
Mario Party 3 reconstructs the US Nintendo 64 game's code as C while generating assembly for unmatched functions from the user's ROM. Its build uses Splat for ROM splitting, compiles the source, and includes comparison and SHA-1 checking workflows.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 77
- Last commit
- 2026-10-23
- Language
- C
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: A US Mario Party 3 ROM named baserom.us.z64; Ubuntu 22.04 under WSL 2, native Debian, or Arch Linux are listed platforms.
- Limits: Unmatched functions remain as generated assembly.
- License: No licence file in the repository.
Cite
BibTeX
@misc{mario-party-3-decomp-case,
title = {{Mario Party 3: a matching Nintendo 64 decompilation}},
howpublished = {\url{https://github.com/mariopartyrd/marioparty3}},
url = {https://github.com/mariopartyrd/marioparty3},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-party-3-decomp-case/}}
}Plain text
Mario Party 3: a matching Nintendo 64 decompilation. https://github.com/mariopartyrd/marioparty3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mario-party-3-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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