Case study
Mario Party 2: a US N64 decompilation
Mario Party 2 reconstructs the US Nintendo 64 game as C source and assembly mapped to ROM addresses. Its build requires a supplied baserom.us.z64, uses Splat to split the ROM, and configures comparison with the rebuilt output.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 57
- Last commit
- 2026-04-26
- Language
- C
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: Provide the US Mario Party 2 ROM as baserom.us.z64.
- Prerequisites: The build uses Python, Splat and the N64 toolchain configured in the Makefile.
- License: No licence file in the repository.
Cite
BibTeX
@misc{mario-party-2-us-decomp-case,
title = {{Mario Party 2: a US N64 decompilation}},
howpublished = {\url{https://github.com/mariopartyrd/marioparty2}},
url = {https://github.com/mariopartyrd/marioparty2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-party-2-us-decomp-case/}}
}Plain text
Mario Party 2: a US N64 decompilation. https://github.com/mariopartyrd/marioparty2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mario-party-2-us-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- Makefile GitHub · mariopartyrd/marioparty2 · Revision 020a95a
- decomp.yaml GitHub · mariopartyrd/marioparty2 · Revision 020a95a
- marioparty2.yaml GitHub · mariopartyrd/marioparty2 · Revision 020a95a
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