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Case study

Mario Party 2: a US N64 decompilation

Mario Party 2 reconstructs the US Nintendo 64 game as C source and assembly mapped to ROM addresses. Its build requires a supplied baserom.us.z64, uses Splat to split the ROM, and configures comparison with the rebuilt output.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
57
Last commit
2026-04-26
Language
C

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Provide the US Mario Party 2 ROM as baserom.us.z64.
  • Prerequisites: The build uses Python, Splat and the N64 toolchain configured in the Makefile.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{mario-party-2-us-decomp-case,
  title = {{Mario Party 2: a US N64 decompilation}},
  howpublished = {\url{https://github.com/mariopartyrd/marioparty2}},
  url = {https://github.com/mariopartyrd/marioparty2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-party-2-us-decomp-case/}}
}

Plain text

Mario Party 2: a US N64 decompilation. https://github.com/mariopartyrd/marioparty2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mario-party-2-us-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. Makefile GitHub · mariopartyrd/marioparty2 · Revision 020a95a
  2. decomp.yaml GitHub · mariopartyrd/marioparty2 · Revision 020a95a
  3. marioparty2.yaml GitHub · mariopartyrd/marioparty2 · Revision 020a95a

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