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Case study

King's Field 2: a PS1 static recompilation for PC

King's Field PC ports King's Field 2 from PlayStation to PC through PS1Recom MIPS-to-C static recompilation. Its game-function sources run with a PsyX-based PlayStation compatibility layer, CD handling and keyboard, mouse and gamepad input.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3
Last commit
2026-10-14
Language
C

GitHub data as of 2026-11-10

Copy as MarkdownView JSONCite

Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The PAL game copy.
  • OpenAL-soft 1.21.x or newer and SDL2 2.0.16 or newer.
  • Menu rendering and water sound have unresolved issues.

Cite

BibTeX

@misc{kings-field-2-pc-case,
  title = {{King's Field 2: a PS1 static recompilation for PC}},
  howpublished = {\url{https://github.com/snzhkhd/King-s-Field-PC}},
  url = {https://github.com/snzhkhd/King-s-Field-PC},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/kings-field-2-pc-case/}}
}

Plain text

King's Field 2: a PS1 static recompilation for PC. https://github.com/snzhkhd/King-s-Field-PC (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/kings-field-2-pc-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · snzhkhd/King-s-Field-PC · Revision 4ded6c0

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