Case study
King's Field 2: a PS1 static recompilation for PC
King's Field PC ports King's Field 2 from PlayStation to PC through PS1Recom MIPS-to-C static recompilation. Its game-function sources run with a PsyX-based PlayStation compatibility layer, CD handling and keyboard, mouse and gamepad input.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-10-14
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- The PAL game copy.
- OpenAL-soft 1.21.x or newer and SDL2 2.0.16 or newer.
- Menu rendering and water sound have unresolved issues.
Cite
BibTeX
@misc{kings-field-2-pc-case,
title = {{King's Field 2: a PS1 static recompilation for PC}},
howpublished = {\url{https://github.com/snzhkhd/King-s-Field-PC}},
url = {https://github.com/snzhkhd/King-s-Field-PC},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/kings-field-2-pc-case/}}
}Plain text
King's Field 2: a PS1 static recompilation for PC. https://github.com/snzhkhd/King-s-Field-PC (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/kings-field-2-pc-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · snzhkhd/King-s-Field-PC · Revision 4ded6c0
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