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Case study

Jurassic Park: an SNES disassembly of the USA release

The Jurassic Park SNES disassembly provides assembly source and scripts for the USA V1.0 release. Its asset extraction step takes a clean, headerless copy of the supported ROM, identified by an MD5 hash, and uses the author's SNES ROM framework.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
10
Last commit
2021-04-25
Language
Assembly
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: A clean, headerless USA V1.0 ROM matching the stated MD5 hash is required for asset extraction.
  • Prerequisites: The project uses SNES ROM Framework V1.0.1.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{jurassic-park-snes-disassembly-case,
  title = {{Jurassic Park: an SNES disassembly of the USA release}},
  howpublished = {\url{https://github.com/Yoshifanatic1/Jurassic-Park-1-SNES-disassembly}},
  url = {https://github.com/Yoshifanatic1/Jurassic-Park-1-SNES-disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/jurassic-park-snes-disassembly-case/}}
}

Plain text

Jurassic Park: an SNES disassembly of the USA release. https://github.com/Yoshifanatic1/Jurassic-Park-1-SNES-disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/jurassic-park-snes-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. readme.md GitHub · Yoshifanatic1/Jurassic-Park-1-SNES-disassembly · Revision 82b825c

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