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Case study

Jungle King: a labeled arcade Z80 disassembly

Documents a Z80 disassembly of the arcade game Jungle King, with labeled routines and memory-mapped input and video notes. A Python script applies post-processing changes to converted assembly.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
0
Last commit
2026-07-07
Language
Assembly

GitHub data as of 2026-11-10

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Requirements & limits

  • License: No licence file in the repository.

Cite

BibTeX

@misc{jungle-king-z80-disassembly-case,
  title = {{Jungle King: a labeled arcade Z80 disassembly}},
  howpublished = {\url{https://github.com/YellowTodd/jungle_king}},
  url = {https://github.com/YellowTodd/jungle_king},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/jungle-king-z80-disassembly-case/}}
}

Plain text

Jungle King: a labeled arcade Z80 disassembly. https://github.com/YellowTodd/jungle_king (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/jungle-king-z80-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. src/jungleking_z80.asm GitHub · YellowTodd/jungle_king · Revision c0bd4bf
  2. tools/post_process.py GitHub · YellowTodd/jungle_king · Revision c0bd4bf

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