Case study
Jungle King: a labeled arcade Z80 disassembly
Documents a Z80 disassembly of the arcade game Jungle King, with labeled routines and memory-mapped input and video notes. A Python script applies post-processing changes to converted assembly.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-07-07
- Language
- Assembly
GitHub data as of 2026-11-10
Requirements & limits
- License: No licence file in the repository.
Cite
BibTeX
@misc{jungle-king-z80-disassembly-case,
title = {{Jungle King: a labeled arcade Z80 disassembly}},
howpublished = {\url{https://github.com/YellowTodd/jungle_king}},
url = {https://github.com/YellowTodd/jungle_king},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/jungle-king-z80-disassembly-case/}}
}Plain text
Jungle King: a labeled arcade Z80 disassembly. https://github.com/YellowTodd/jungle_king (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/jungle-king-z80-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- src/jungleking_z80.asm GitHub · YellowTodd/jungle_king · Revision c0bd4bf
- tools/post_process.py GitHub · YellowTodd/jungle_king · Revision c0bd4bf
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