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Case study

The Jungle Book: a Game Boy disassembly with level-analysis tools

The Jungle Book project disassembles the Game Boy game into banked assembly and supplies tools to extract assets from a user's ROM. Its analysis utilities render level maps, decompress LZ77 data, inspect level objects, and export animation frames; the author reports a byte-exact rebuild when the extracted assets are supplied.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-09-12
Language
Assembly
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide an original Game Boy game copy and extract its assets before building.
  • Prerequisites: RGBDS is required to assemble the ROM.
  • Limits: The disassembly remains in progress; the author reports 92.5% of labels identified.
  • License: Apache-2.0.

Cite

BibTeX

@misc{jungle-book-gb-disassembly-case,
  title = {{The Jungle Book: a Game Boy disassembly with level-analysis tools}},
  howpublished = {\url{https://github.com/not-chciken/jungle-book-gb-disassembly}},
  url = {https://github.com/not-chciken/jungle-book-gb-disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/jungle-book-gb-disassembly-case/}}
}

Plain text

The Jungle Book: a Game Boy disassembly with level-analysis tools. https://github.com/not-chciken/jungle-book-gb-disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/jungle-book-gb-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · not-chciken/jungle-book-gb-disassembly · Revision bab4203

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