Case study
Infinite Crisis: reconstructing a preservation server
The Infinite Crisis preservation server reconstructs login, menus, Tutorial 1 and versus-AI matches for the 2015 Steam client. It uses decompilation notes and mapped network messages, while loading champions, maps and scripts from the player's game installation; the author reports broad match coverage with remaining tutorial and rendering gaps.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 9
- Last commit
- 2026-11-01
- Language
- Python
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: A personal Steam copy of Infinite Crisis with InfiniteCrisis.exe and its rp folder.
- Prerequisites: 64-bit Python 3.11+ and dependencies from requirements.txt.
- Limits: Tutorial 1 has camera-control gaps; some ability animations and map rendering remain incomplete.
- License: No licence file in the repository.
Cite
BibTeX
@misc{infinite-crisis-server-case,
title = {{Infinite Crisis: reconstructing a preservation server}},
howpublished = {\url{https://github.com/EricHardiman/infinite-crisis-server}},
url = {https://github.com/EricHardiman/infinite-crisis-server},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/infinite-crisis-server-case/}}
}Plain text
Infinite Crisis: reconstructing a preservation server. https://github.com/EricHardiman/infinite-crisis-server (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/infinite-crisis-server-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · EricHardiman/infinite-crisis-server · Revision 279c355
- docs/re-notes/full-index.md GitHub · EricHardiman/infinite-crisis-server · Revision 279c355
More in Games
- International Superstar Soccer Deluxe: an SNES disassembly of the USA release · Case study
- jsSMS: Master System and Game Gear emulator · Case study
- Jungle King: a labeled arcade Z80 disassembly · Case study
- Jurassic Park: an SNES disassembly of the USA release · Case study
- KAR-Decomp: an annotated Kirby Air Ride disassembly · Case study
- Katten Project: Plus+ and Touch Pets server reimplementation · Case study