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Case study

Imabikisō: an experimental PS3-to-PC static recompilation

Imabikisō uses ps3recomp to run locally generated PS3 game code as a Windows program. Its repository adds runtime patches, a native runner and tools for extracting, inspecting and patching script archives; the author reports rendering the opening and first classroom text.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-10-15
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's BLJM60042 v01.00 game dump, decrypted EBOOT.ELF and locally generated PPU/SPU code are required.
  • Prerequisites: The tested build uses Windows x64, Direct3D 12, clang-cl and an AVX2-capable CPU.
  • Limits: The prototype covers early scenes; longer sessions and most routes remain unchecked.
  • License: MIT license.

Cite

BibTeX

@misc{imabikiso-pc-recompilation-case,
  title = {{Imabikisō: an experimental PS3-to-PC static recompilation}},
  howpublished = {\url{https://github.com/yasindevs/imabikisou-pc}},
  url = {https://github.com/yasindevs/imabikisou-pc},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/imabikiso-pc-recompilation-case/}}
}

Plain text

Imabikisō: an experimental PS3-to-PC static recompilation. https://github.com/yasindevs/imabikisou-pc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/imabikiso-pc-recompilation-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · yasindevs/imabikisou-pc · Revision 9cb011b
  2. native/README.md GitHub · yasindevs/imabikisou-pc · Revision 9cb011b

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