Case study
Hell's Gate: a static recompilation of Dante's Inferno
PC port of Dante's Inferno from the Xbox 360, built with the ReXGlue SDK. The README says the PowerPC executable is translated ahead of time into portable C++ and compiled into a native program. It says the project replaces the game's Direct3D layer with its own renderer.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 877
- Last commit
- 2026-11-07
- Language
- C++
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- The page names no license.
Cite
BibTeX
@misc{hells-gate-recomp,
title = {{Hell's Gate: a static recompilation of Dante's Inferno}},
howpublished = {\url{https://github.com/florinp93/hells-gate-recomp}},
url = {https://github.com/florinp93/hells-gate-recomp},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/hells-gate-recomp/}}
}Plain text
Hell's Gate: a static recompilation of Dante's Inferno. https://github.com/florinp93/hells-gate-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/hells-gate-recomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · florinp93/hells-gate-recomp · Revision dff9962
More in Games
- hl2-recomp: statically recompiling Xbox Half-Life 2 · Case study
- Hobbit Recompiled: an Apple Silicon recompilation of LEGO The Hobbit · Case study
- Hookshot: static recompilation of the Switch 2 Ocarina of Time remake · Case study
- HotelMarioRecomp: an early Philips CD-i static recompilation · Case study
- Hover!: statically recompiling the Windows 95 game to native C · Case study
- HPCOS GC: Harry Potter and the Chamber of Secrets recompiled for PC · Case study