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Case study

Hell's Gate: a static recompilation of Dante's Inferno

PC port of Dante's Inferno from the Xbox 360, built with the ReXGlue SDK. The README says the PowerPC executable is translated ahead of time into portable C++ and compiled into a native program. It says the project replaces the game's Direct3D layer with its own renderer.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
877
Last commit
2026-11-07
Language
C++

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The page names no license.

Cite

BibTeX

@misc{hells-gate-recomp,
  title = {{Hell's Gate: a static recompilation of Dante's Inferno}},
  howpublished = {\url{https://github.com/florinp93/hells-gate-recomp}},
  url = {https://github.com/florinp93/hells-gate-recomp},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/hells-gate-recomp/}}
}

Plain text

Hell's Gate: a static recompilation of Dante's Inferno. https://github.com/florinp93/hells-gate-recomp (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/hells-gate-recomp/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · florinp93/hells-gate-recomp · Revision dff9962

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