Case study
GTA IV for PS5: porting an Xbox 360 recompilation to PlayStation 5
GTA IV for PS5 ports the existing Xbox 360 static recompilation of Grand Theft Auto IV and its two episodes to a jailbroken PlayStation 5. Its added code supplies PS5 startup, a game-selection hub, trophy integration, controls, build steps, and packaging around the inherited recompilation and renderer.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 93
- Last commit
- 2026-11-09
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires a jailbroken PS5 and the user's USA Xbox 360 GTA IV disc image with Title Update 8.
- Prerequisites: The two episodes require the user's own Xbox 360 packages.
- Limits: Only the USA disc and corresponding Title Update 8 are supported.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{gta-iv-ps5-port-case,
title = {{GTA IV for PS5: porting an Xbox 360 recompilation to PlayStation 5}},
howpublished = {\url{https://github.com/elripalda/gta4-ps5}},
url = {https://github.com/elripalda/gta4-ps5},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gta-iv-ps5-port-case/}}
}Plain text
GTA IV for PS5: porting an Xbox 360 recompilation to PlayStation 5. https://github.com/elripalda/gta4-ps5 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gta-iv-ps5-port-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · elripalda/gta4-ps5 · Revision a54785c
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