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Case study

Gunboat: a function-level C++ port of the DOS game

Gunboat reconstructs the 1990 DOS game Gunboat: River Combat Simulation in C++ and SDL3, porting functions from GB.EXE and reading the player's original data at runtime. It includes an executable map, subsystem specifications and differential tests against original code; the author reports native gameplay across the original video modes.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
3
Last commit
2026-10-03
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The original DOS game files, including GB.EXE and its data files, are required.
  • Prerequisites: Windows 10/11 or 64-bit Linux with glibc 2.35 or newer is documented for releases.
  • License: The repository includes a third-party MIT licence notice for test-drive-3-sdl3; no licence for the Gunboat port is stated.

Cite

BibTeX

@misc{gunboat-port-case,
  title = {{Gunboat: a function-level C++ port of the DOS game}},
  howpublished = {\url{https://github.com/PlasticCog/Gunboat}},
  url = {https://github.com/PlasticCog/Gunboat},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gunboat-port-case/}}
}

Plain text

Gunboat: a function-level C++ port of the DOS game. https://github.com/PlasticCog/Gunboat (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gunboat-port-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · PlasticCog/Gunboat · Revision 2c8d16d
  2. Game/README.md GitHub · PlasticCog/Gunboat · Revision 2c8d16d

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