Case study
Gunboat: a function-level C++ port of the DOS game
Gunboat reconstructs the 1990 DOS game Gunboat: River Combat Simulation in C++ and SDL3, porting functions from GB.EXE and reading the player's original data at runtime. It includes an executable map, subsystem specifications and differential tests against original code; the author reports native gameplay across the original video modes.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 3
- Last commit
- 2026-10-03
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The original DOS game files, including GB.EXE and its data files, are required.
- Prerequisites: Windows 10/11 or 64-bit Linux with glibc 2.35 or newer is documented for releases.
- License: The repository includes a third-party MIT licence notice for test-drive-3-sdl3; no licence for the Gunboat port is stated.
Cite
BibTeX
@misc{gunboat-port-case,
title = {{Gunboat: a function-level C++ port of the DOS game}},
howpublished = {\url{https://github.com/PlasticCog/Gunboat}},
url = {https://github.com/PlasticCog/Gunboat},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gunboat-port-case/}}
}Plain text
Gunboat: a function-level C++ port of the DOS game. https://github.com/PlasticCog/Gunboat (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gunboat-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · PlasticCog/Gunboat · Revision 2c8d16d
- Game/README.md GitHub · PlasticCog/Gunboat · Revision 2c8d16d
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