# Ascension: statically recompiling God of War: Ascension

> Ascension is a static recompilation of the PlayStation 3 game God of War: Ascension. The recompiler and runtime live in a ps3kit fork of ps3recomp. The source layout expects the disc under work/disc and EBOOT.ELF before the C++ is generated. scripts/windows/build.ps1 builds with Visual Studio 2022, clang-cl, CMake, and Ninja. The RSX renderer is compiled first by build-gpu.ps1 and comes from RPCS3. A from-scratch build is listed at 20 to 40 minutes and 16 GB of RAM. Saves go in gamedata/dev_hdd0.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/arnaldolima1/gow-ascension-pc>
- Primary source: <https://github.com/arnaldolima1/gow-ascension-pc/blob/184c31880b9ebba03a28238b0a82e001dddb1d41/README.md>
- Catalog page: <https://awesomerea.org/resources/gow-ascension-pc/>
- Record JSON: <https://awesomerea.org/resources/gow-ascension-pc/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/gow-ascension-pc/index.md)

## Requirements & limits

- An extracted God of War: Ascension disc and EBOOT.ELF. Visual Studio 2022, CMake, Ninja, and the Vulkan SDK for the GPU build.
- License: MIT for this repository. A build that includes the RPCS3 RSX renderer is GPL-2.0.

## Primary sources

1. <https://github.com/arnaldolima1/gow-ascension-pc/blob/184c31880b9ebba03a28238b0a82e001dddb1d41/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
