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Case study

gopenfusion: reconstructing FusionFall packet services

gopenfusion reconstructs part of FusionFall's packet protocol and server services in Go. Its login server and dummy shard support basic joining, movement, chat and limited NPC interactions; a generator derives structures from a decompiled game assembly.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
7
Last commit
2024-03-03
Language
Go
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Go 1.19, according to go.mod; Docker Compose starts the documented Redis and PostgreSQL environment.
  • Prerequisites: The structure generator takes decompiled output from FusionFall's Assembly - CSharp.dll.
  • Limits: The shard supports only the minimum packets needed for the landwalker demo, with limited NPC and player interactions.
  • License: MIT license.

Cite

BibTeX

@misc{gopenfusion-case,
  title = {{gopenfusion: reconstructing FusionFall packet services}},
  howpublished = {\url{https://github.com/CPunch/gopenfusion}},
  url = {https://github.com/CPunch/gopenfusion},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gopenfusion-case/}}
}

Plain text

gopenfusion: reconstructing FusionFall packet services. https://github.com/CPunch/gopenfusion (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gopenfusion-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · CPunch/gopenfusion · Revision cafca90
  2. go.mod GitHub · CPunch/gopenfusion · Revision cafca90

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