Case study
gopenfusion: reconstructing FusionFall packet services
gopenfusion reconstructs part of FusionFall's packet protocol and server services in Go. Its login server and dummy shard support basic joining, movement, chat and limited NPC interactions; a generator derives structures from a decompiled game assembly.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 7
- Last commit
- 2024-03-03
- Language
- Go
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: Go 1.19, according to go.mod; Docker Compose starts the documented Redis and PostgreSQL environment.
- Prerequisites: The structure generator takes decompiled output from FusionFall's Assembly - CSharp.dll.
- Limits: The shard supports only the minimum packets needed for the landwalker demo, with limited NPC and player interactions.
- License: MIT license.
Cite
BibTeX
@misc{gopenfusion-case,
title = {{gopenfusion: reconstructing FusionFall packet services}},
howpublished = {\url{https://github.com/CPunch/gopenfusion}},
url = {https://github.com/CPunch/gopenfusion},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gopenfusion-case/}}
}Plain text
gopenfusion: reconstructing FusionFall packet services. https://github.com/CPunch/gopenfusion (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gopenfusion-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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