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Case study

Goldenland 2: documenting the game’s data formats

Goldenland 2 format research maps the game’s PAK archives, CSX sprites, SDB string databases and ITM item records. It includes Kaitai Struct schemas, a Total Commander viewer for ITM and SDB, and an XnView CSX plugin.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2024-06-27
Language
Pascal
License (GitHub)
Unlicense

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Original Goldenland 2 game files to inspect with the schemas or plugins.
  • Limits: The XnView plugin supports only 32-bit XnView.
  • License: Unlicense.

Cite

BibTeX

@misc{goldenland-2-cold-heaven-case,
  title = {{Goldenland 2: documenting the game’s data formats}},
  howpublished = {\url{https://github.com/fersatgit/Goldenland-2-Cold-Heaven}},
  url = {https://github.com/fersatgit/Goldenland-2-Cold-Heaven},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldenland-2-cold-heaven-case/}}
}

Plain text

Goldenland 2: documenting the game’s data formats. https://github.com/fersatgit/Goldenland-2-Cold-Heaven (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/goldenland-2-cold-heaven-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · fersatgit/Goldenland-2-Cold-Heaven · Revision 1805323
  2. TotalCMD%20plugin/README.md GitHub · fersatgit/Goldenland-2-Cold-Heaven · Revision 1805323
  3. XnView%20plugin/README.md GitHub · fersatgit/Goldenland-2-Cold-Heaven · Revision 1805323

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