Case study
god-hand-decomp: matching decompilation of God Hand
god-hand-decomp reconstructs the NTSC-U PS2 release of God Hand as C/C++ that is checked against the retail boot ELF. It starts from assembly generated by splat, replaces functions individually, and uses objdiff plus a full-file SHA-256 comparison to track matching output. The author reports that the current build remains byte-identical to the retail boot ELF.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 97
- Last commit
- 2026-11-08
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A personally dumped NTSC-U God Hand disc is required.
- Prerequisites: The setup uses the original PS2 compiler and linker toolchain, splat, objdiff, and MIPS cross-binutils.
- Limits: C decompilation is still progressing; an assembly-only build can reproduce the retail ELF.
- License: MIT License.
Cite
BibTeX
@misc{god-hand-decomp-case,
title = {{god-hand-decomp: matching decompilation of God Hand}},
howpublished = {\url{https://github.com/LucasPicoli/god-hand-decomp}},
url = {https://github.com/LucasPicoli/god-hand-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/god-hand-decomp-case/}}
}Plain text
god-hand-decomp: matching decompilation of God Hand. https://github.com/LucasPicoli/god-hand-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/god-hand-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · LucasPicoli/god-hand-decomp · Revision a2c98cb
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