# god-hand-decomp: matching decompilation of God Hand

> god-hand-decomp reconstructs the NTSC-U PS2 release of God Hand as C/C++ that is checked against the retail boot ELF. It starts from assembly generated by splat, replaces functions individually, and uses objdiff plus a full-file SHA-256 comparison to track matching output. The author reports that the current build remains byte-identical to the retail boot ELF.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/LucasPicoli/god-hand-decomp>
- Primary source: <https://github.com/LucasPicoli/god-hand-decomp/blob/a2c98cb5c3e5b5b3f4a8cc08a19fbfbb6499699a/README.md>
- Catalog page: <https://awesomerea.org/resources/god-hand-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/god-hand-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/god-hand-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** A personally dumped NTSC-U God Hand disc is required.
- **Prerequisites:** The setup uses the original PS2 compiler and linker toolchain, splat, objdiff, and MIPS cross-binutils.
- **Limits:** C decompilation is still progressing; an assembly-only build can reproduce the retail ELF.
- **License:** MIT License.

## Primary sources

1. <https://github.com/LucasPicoli/god-hand-decomp/blob/a2c98cb5c3e5b5b3f4a8cc08a19fbfbb6499699a/README.md>

## More in Games

- [Goemon's Great Adventure: a matching Nintendo 64 decompilation](https://awesomerea.org/resources/goemons-great-adventure-decomp-case/index.md) · Case study
- [Golden Sun: a matching GBA decompilation with overlay comparisons](https://awesomerea.org/resources/golden-sun-gba-decomp-case/index.md) · Case study
- [GoldenEye 007: matching Nintendo 64 decompilation for three releases](https://awesomerea.org/resources/goldeneye-007-matching-decomp-case/index.md) · Case study
- [Gran Turismo 2: reconstructing PS1 executables and overlays](https://awesomerea.org/resources/gt2-reversing-case/index.md) · Case study
- [Gran Turismo 3: A-Spec: matching PS2 executable decompilation](https://awesomerea.org/resources/gt3-decomp-case/index.md) · Case study
- [Gran Turismo 4: an agent-assisted PS2 engine matching decompilation](https://awesomerea.org/resources/gran-turismo-4-matching-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
