Case study
Geometry Dash: reconstructing Android game classes from ARM64 disassembly
Reconstructs portions of Geometry Dash's Android C++ game classes from ARM64 disassembly, focusing on GameObject, GJBaseGameLayer, memory layouts, area movement, effects, and object state. The repository includes class source and headers and tracks unfinished vtable, trigger, and runtime behavior.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-02-03
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: ARM64 disassembly analysis tools named by the project include IDA Pro 7.7+, Ghidra, Binary Ninja, and Frida.
- Limits: Complete vtable reconstruction and several effect and trigger behaviors remain unfinished.
- License: MIT License.
Cite
BibTeX
@misc{geometry-dash-android-class-reconstruction-case,
title = {{Geometry Dash: reconstructing Android game classes from ARM64 disassembly}},
howpublished = {\url{https://github.com/apersonwhomakesstuff/GD-2.2-Android-DECOMP}},
url = {https://github.com/apersonwhomakesstuff/GD-2.2-Android-DECOMP},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/geometry-dash-android-class-reconstruction-case/}}
}Plain text
Geometry Dash: reconstructing Android game classes from ARM64 disassembly. https://github.com/apersonwhomakesstuff/GD-2.2-Android-DECOMP (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/geometry-dash-android-class-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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