Case study
gen2recomp: recreating Pokémon games from cartridge data
gen2recomp recreates Pokémon Gold, Silver and Crystal in LÖVE2D with a handwritten Lua engine and Generation II script VM. Its importer checks a player-supplied ROM and decodes game tables, text and graphics into a private cache. The same launcher also offers early support for selected Generation III through V games.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 461
- Last commit
- 2026-11-09
- Language
- Lua
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A supported, SHA-1-matched cartridge dump supplied by the player is required for import.
- Limits: Generation III games are alpha; the listed DS games are pre-alpha and may contain gaps and bugs.
- License: Gen2Recomped Source-Available License v1.2 permits reading, building and personal modification, but prohibits redistribution and commercial use.
Cite
BibTeX
@misc{gen2recomp-case,
title = {{gen2recomp: recreating Pokémon games from cartridge data}},
howpublished = {\url{https://github.com/UNDERdecoded/Gen2Recomped}},
url = {https://github.com/UNDERdecoded/Gen2Recomped},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/gen2recomp-case/}}
}Plain text
gen2recomp: recreating Pokémon games from cartridge data. https://github.com/UNDERdecoded/Gen2Recomped (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gen2recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · UNDERdecoded/Gen2Recomped · Revision afb1e3c
- docs/architecture.md GitHub · UNDERdecoded/Gen2Recomped · Revision afb1e3c
- LICENSE GitHub · UNDERdecoded/Gen2Recomped · Revision afb1e3c
More in Games
- GLKeeper: reimplementing Dungeon Keeper 2 · Case study
- GLSMAC: reimplementing Alpha Centauri and Alien Crossfire · Case study
- Gorc: rebuilding the Dark Forces II engine · Case study
- GT3 Revisited: reimplementing the Gran Turismo 3 A-Spec engine · Case study
- GTA4Unity: reconstructing the GTA IV world in Unity · Case study
- GunZRs: a Rust reimplementation of GunZ: The Duel · Case study