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Case study

gen2recomp: recreating Pokémon games from cartridge data

gen2recomp recreates Pokémon Gold, Silver and Crystal in LÖVE2D with a handwritten Lua engine and Generation II script VM. Its importer checks a player-supplied ROM and decodes game tables, text and graphics into a private cache. The same launcher also offers early support for selected Generation III through V games.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
461
Last commit
2026-11-09
Language
Lua

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A supported, SHA-1-matched cartridge dump supplied by the player is required for import.
  • Limits: Generation III games are alpha; the listed DS games are pre-alpha and may contain gaps and bugs.
  • License: Gen2Recomped Source-Available License v1.2 permits reading, building and personal modification, but prohibits redistribution and commercial use.

Cite

BibTeX

@misc{gen2recomp-case,
  title = {{gen2recomp: recreating Pokémon games from cartridge data}},
  howpublished = {\url{https://github.com/UNDERdecoded/Gen2Recomped}},
  url = {https://github.com/UNDERdecoded/Gen2Recomped},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gen2recomp-case/}}
}

Plain text

gen2recomp: recreating Pokémon games from cartridge data. https://github.com/UNDERdecoded/Gen2Recomped (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gen2recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · UNDERdecoded/Gen2Recomped · Revision afb1e3c
  2. docs/architecture.md GitHub · UNDERdecoded/Gen2Recomped · Revision afb1e3c
  3. LICENSE GitHub · UNDERdecoded/Gen2Recomped · Revision afb1e3c

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