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Case study

Gazillionaire: reconstructing the Steam AIR/Flex game

Gazillionaire reconstructs the Steam AIR/Flex release of the game from a user's installation. Scripts export the local game, prepare ActionScript source, build an AIR application and compare generated code with the original SWF. The repository also documents the game's architecture and code-generation experiments.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
0
Last commit
2026-10-16
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A local Steam installation of Gazillionaire is required for export and assets.
  • Prerequisites: The build workflow fetches the required SDK.
  • License: MIT covers original project contributions; extracted game and third-party material are excluded.

Cite

BibTeX

@misc{gazillionaire-reconstruction-case,
  title = {{Gazillionaire: reconstructing the Steam AIR/Flex game}},
  howpublished = {\url{https://github.com/calibancode/gazillionaire}},
  url = {https://github.com/calibancode/gazillionaire},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/gazillionaire-reconstruction-case/}}
}

Plain text

Gazillionaire: reconstructing the Steam AIR/Flex game. https://github.com/calibancode/gazillionaire (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/gazillionaire-reconstruction-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · calibancode/gazillionaire · Revision 7667c9f
  2. docs/ARCHITECTURE.md GitHub · calibancode/gazillionaire · Revision 7667c9f
  3. tools/codegen_probe/README.md GitHub · calibancode/gazillionaire · Revision 7667c9f

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