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Case study

FSR 4 INT8: reconstructed GPU passes and comparison harness

An FSR 4.1.1 INT8 investigation reconstructs the upscaler’s GPU passes in HLSL and compares their outputs with AMD’s compiled kernels through a D3D12 harness. The author reports byte-identical offline results for the documented passes and supplies an FFX-compatible provider build that obtains network weights from a user-supplied official DLL. Colour-mode paths and live frames have narrower comparison evidence.

Targets
Binary
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-10-10
Language
HLSL
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Windows 10/11, Visual Studio with MSVC v143+, CMake and dxc are required for the documented build.
  • Prerequisites: The provider build requires a user-supplied official FSR 4.1.1 DLL and FidelityFX-SDK checkout.
  • Testing evidence: The author reports byte-exact offline kernel comparisons; live output is not compared frame by frame.
  • License: MIT license.

Cite

BibTeX

@misc{fsr4-int8-reconstruction-case,
  title = {{FSR 4 INT8: reconstructed GPU passes and comparison harness}},
  howpublished = {\url{https://github.com/int3rrobang/fsr4-int8-reverse-engineering}},
  url = {https://github.com/int3rrobang/fsr4-int8-reverse-engineering},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/fsr4-int8-reconstruction-case/}}
}

Plain text

FSR 4 INT8: reconstructed GPU passes and comparison harness. https://github.com/int3rrobang/fsr4-int8-reverse-engineering (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/fsr4-int8-reconstruction-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · int3rrobang/fsr4-int8-reverse-engineering · Revision 739e667
  2. docs/README.md GitHub · int3rrobang/fsr4-int8-reverse-engineering · Revision 739e667

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