{
  "added_at": "2026-11-08",
  "additional_evidence_urls": [
    "https://github.com/int3rrobang/fsr4-int8-reverse-engineering/blob/739e667454ffaba78a985412443d5df73602f7e2/docs/README.md"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "An FSR 4.1.1 INT8 investigation reconstructs the upscaler’s GPU passes in HLSL and compares their outputs with AMD’s compiled kernels through a D3D12 harness. The author reports byte-identical offline results for the documented passes and supplies an FFX-compatible provider build that obtains network weights from a user-supplied official DLL. Colour-mode paths and live frames have narrower comparison evidence.",
  "description_zh": "该项目研究 FSR 4.1.1 INT8 升频器，用 HLSL 重建 GPU 计算阶段，并通过 D3D12 工具与 AMD 编译后的内核比较输出。作者报告所列阶段在离线重放中逐字节一致；FFX 兼容提供程序从用户提供的官方 DLL 提取网络权重。色彩模式与实时画面的比较范围较窄。",
  "entry_url": "https://awesomerea.org/resources/fsr4-int8-reconstruction-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/fsr4-int8-reconstruction-case/",
  "evidence_url": "https://github.com/int3rrobang/fsr4-int8-reverse-engineering/blob/739e667454ffaba78a985412443d5df73602f7e2/README.md",
  "group": "cases",
  "id": "fsr4-int8-reconstruction-case",
  "json_url": "https://awesomerea.org/resources/fsr4-int8-reconstruction-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/fsr4-int8-reconstruction-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/fsr4-int8-reconstruction-case/index.md",
  "name": "FSR 4 INT8: reconstructed GPU passes and comparison harness",
  "name_zh": "FSR 4 INT8：GPU 计算阶段重建与对比测试工具",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "prerequisites",
    "testing",
    "license"
  ],
  "requirements": [
    "Windows 10/11, Visual Studio with MSVC v143+, CMake and dxc are required for the documented build.",
    "The provider build requires a user-supplied official FSR 4.1.1 DLL and FidelityFX-SDK checkout.",
    "The author reports byte-exact offline kernel comparisons; live output is not compared frame by frame.",
    "MIT license."
  ],
  "requirements_zh": [
    "文档中的构建需要 Windows 10/11、带 MSVC v143+ 的 Visual Studio、CMake 和 dxc。",
    "构建提供程序需要用户自行提供官方 FSR 4.1.1 DLL 和 FidelityFX-SDK 源码。",
    "作者报告离线内核输出逐字节一致；实时画面尚未逐帧比较。",
    "MIT 许可证。"
  ],
  "targets": [
    "binary"
  ],
  "url": "https://github.com/int3rrobang/fsr4-int8-reverse-engineering",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
