Tool
FortniteReplayDecompressor
FortniteReplayDecompressor parses Fortnite replay files with a C# library and example reader. Its documented format work covers replay compression, file structure, and Unreal Engine 4 network packets, with source modules for replay events and replicated game fields.
- Targets
- Game
- Category
- Game analysis tools
- Relationship
- Foundation tool
- Sources reviewed
- Stars
- 142
- Last commit
- 2026-09-13
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires .NET 10.0 and a Fortnite replay file.
- License: MIT license.
Cite
BibTeX
@misc{fortnite-replay-decompressor,
title = {{FortniteReplayDecompressor}},
howpublished = {\url{https://github.com/Shiqan/FortniteReplayDecompressor}},
url = {https://github.com/Shiqan/FortniteReplayDecompressor},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/fortnite-replay-decompressor/}}
}Plain text
FortniteReplayDecompressor. https://github.com/Shiqan/FortniteReplayDecompressor (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/fortnite-replay-decompressor/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Shiqan/FortniteReplayDecompressor · Revision 76f74c1
- docs/overview.md GitHub · Shiqan/FortniteReplayDecompressor · Revision 76f74c1
More in Games
- mgz · Tool
- sky-reenigne · Tool
- DSHBA · Tool
- Manta · Tool
- Mobiclip Decoder · Tool
- Mesen-S · Tool