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Tool

FortniteReplayDecompressor

FortniteReplayDecompressor parses Fortnite replay files with a C# library and example reader. Its documented format work covers replay compression, file structure, and Unreal Engine 4 network packets, with source modules for replay events and replicated game fields.

Targets
Game
Category
Game analysis tools
Relationship
Foundation tool
Sources reviewed
Stars
142
Last commit
2026-09-13
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Requires .NET 10.0 and a Fortnite replay file.
  • License: MIT license.

Cite

BibTeX

@misc{fortnite-replay-decompressor,
  title = {{FortniteReplayDecompressor}},
  howpublished = {\url{https://github.com/Shiqan/FortniteReplayDecompressor}},
  url = {https://github.com/Shiqan/FortniteReplayDecompressor},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/fortnite-replay-decompressor/}}
}

Plain text

FortniteReplayDecompressor. https://github.com/Shiqan/FortniteReplayDecompressor (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/fortnite-replay-decompressor/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Shiqan/FortniteReplayDecompressor · Revision 76f74c1
  2. docs/overview.md GitHub · Shiqan/FortniteReplayDecompressor · Revision 76f74c1

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