# FortniteReplayDecompressor

> FortniteReplayDecompressor parses Fortnite replay files with a C# library and example reader. Its documented format work covers replay compression, file structure, and Unreal Engine 4 network packets, with source modules for replay events and replicated game fields.

- Type: Tool
- Targets: Game
- Category: Game analysis tools
- Relationship: Foundation tool
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Shiqan/FortniteReplayDecompressor>
- Primary source: <https://github.com/Shiqan/FortniteReplayDecompressor/blob/76f74c1f640069afdba71b6468e2f819327893c2/README.md>
- Catalog page: <https://awesomerea.org/resources/fortnite-replay-decompressor/>
- Record JSON: <https://awesomerea.org/resources/fortnite-replay-decompressor/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/fortnite-replay-decompressor/index.md)

## Requirements & limits

- **Prerequisites:** Requires .NET 10.0 and a Fortnite replay file.
- **License:** MIT license.

## Primary sources

1. <https://github.com/Shiqan/FortniteReplayDecompressor/blob/76f74c1f640069afdba71b6468e2f819327893c2/README.md>
2. <https://github.com/Shiqan/FortniteReplayDecompressor/blob/76f74c1f640069afdba71b6468e2f819327893c2/docs/overview.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
