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Case study

Fire Emblem: Shadow Dragon: a Nintendo DS decompilation

Fire Emblem: Shadow Dragon reconstructs code for the US Nintendo DS game using ds-decomp. The build uses a base ROM, while objdiff compares decompiled code with the ROM; an ARM7 BIOS dump is needed for a matching ROM build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
17
Last commit
2026-11-02
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Windows or Linux, Python 3.11+, GCC 9+, Ninja and a base ROM are required.
  • Prerequisites: A matching ROM build additionally requires an ARM7 BIOS dump from the user's DS.
  • Scope: Only the US version is supported.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{fire-emblem-shadow-dragon-decomp-case,
  title = {{Fire Emblem: Shadow Dragon: a Nintendo DS decompilation}},
  howpublished = {\url{https://github.com/Eebit/fe11-us}},
  url = {https://github.com/Eebit/fe11-us},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/fire-emblem-shadow-dragon-decomp-case/}}
}

Plain text

Fire Emblem: Shadow Dragon: a Nintendo DS decompilation. https://github.com/Eebit/fe11-us (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/fire-emblem-shadow-dragon-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Eebit/fe11-us · Revision be85484

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